Fixed: Character movement is affected after disabling sneaking mode on poured water. Changed: XUI Bindings are now case sensitive. Also the XML files in Data/Config/ may not be modified, Changed default port to 26900. Changing clothes of any kind will fix the problem, 4 new pants have blank icons and need english translations, 2 new tank tops have icons and need english translations. Fixed: Sneaking status and hitpoints indicator appear on the black screen after death. Fixed: Low quality pistols are not quite so bad any more. Fixed: Show “distance to friend” in score board instead of “walked distance”. You can fix this by leaving the game and coming back. Use a program like WinRAR to extract the downloaded files into a new folder. Added Items made from cloth such as clothing can now be scrapped into cloth. New players are awarded 1 land claim keystone block in their starting inventory if a server is running Survival PvP. See XML.txt in your data/config folder for more info. Changed: Rocket launcher cannot be assembled or repaired without reading the schematic first. Changed Game setting SaveGameFolder is not persistent any more, Changed reduced amount of cloth strips you get from cloth from 5 to 4, Changed removed thin plank recipe and fixed stick recipe, Changed bandage recipe to use cloth strips, Changed grass decorations now more randomly placed and randomly scaled, Changed first aid bandage that heals to heal over time rather than to heal instantly, Changed spike traps to use sticks in the recipe and shortened craft time to 5s, Changed removed sharp sticks from the game to reduce crafting redundancy, Changed: Forge/Campfire output tray: Right click picks up single item from output tray, Shift+Right click auto moves single item to bag, Changed: Forge/Campfire input tray ignores stack limits. Note you must know how to make leather by reading leather tanning, Added plant fibers can now repair plant fiber pants. Fixed: Take button in the Creative screen has no functionality. Barbed wire fences slow enemies, spike traps kill them, log spikes are more durable. Can also kick and ban users, Implemented a day 9 and beyond in hoard mode, Added new multiplayer mode – Horde Mode – Added first pass on hoard mode, Created Various supply crate entities and texture assets for MP maps. Fixed: Items from aborted crafting queue spam server. Feral zombies always run and have glow in the dark yellow eyes, are much harder to kill and do more damage. Changed: No longer “ending” horde spawns on logout after 30 zombies arrive. Fixed: Missing texture and optimized shrubs to use wasteland textures. Fixed: Minibike radial menu sounds missing. Fixed: Zombies of a horde partially slide/skate instead of playing walking anim. Raised all supply drop volumes in the Dm and Horde levels to 150, Added a temp sound + text for the zombie horde mode whenever a wave starts, Changed logic for “rebuild map: never”. Fixed: Crafted item quality rising too fast. Full harvest event amount being paid out on the destroy event, Texture aliasing / mipping issues - surfaces viewed from an angle should appear more clear and more stable in the distance. Wolves – Grey Wolves are a brand new threat to 7 Days. Find the .ini file, which is almost always here: C:\Users\*USERNAME*\Documents\my games\Fallout76. Trip Wire Post – The Trip Wire Post triggers the flow of power to children components when a player or zed moves between two connected posts. Fixed: Cannot Breathe has placeholder description. Fixed: Characters hand is missing during pulling bowstring animation. Changed: Nerfed spike trap damage now that gore blocks are disabled. These guys and gals are annoyingly fast now so you have no time to loot any more, Changed automotive loot now guarantees auto loot, with a chance to find one tool, and a chance to find one junk item, Changed added stone axe to tool group list and moved claw hammer to rare tools list, Changed added wood planks to junk loot list, Changed reduced chance of finding random biome loot like trash or backpacks, Changed food poisoning does damage over time and more stamina damage, Changed moldy Bread and rotten flesh have a chance to cause food poisoning, Changed rotten flesh has a chance of causing infection if you eat it, Changed zombies no longer drop cans of food but possibly rotten food or flesh, Changed reduced chance of finding complete firearms in backpacks. Luckily they don’t like to be indoors so players can find refuge indoors from them. Fixed: Fix “Stairs” model. Fixed: male leather armor clipping issues. Fixed player should be push out of ground correctly, Fixed: Gave wasteland scrap metal block terrain decoration flag so it doesn’t float, Fixed drinking from river not being the same as drinking murky water, Fixed problem with animated doors on a client and also open/close state of a door can be saved in a prefab, Fixed regression: god mode wasn’t enabled in Cheat mod, Fixed bug where Mouse Sensitivity was not adjustable, Fixed horizon colors flickering a single time when time turns from about 13:50 to 14:10, Fixed the rotation of the preview of a door before placing is now correct, Fixed loot not spawning the right amount of items, Fixed severe problem that sometimes the collider for a newly placed block wasn’t generated, Fixed: Fat Cop Zombie Vomit Projectile disappears before it hits anything, Fixed old window upgrade path showing wrong model, Fixed old window upgrade path to include scrap metal reinforced version, Fixed window01white to require scrap metal to reach the metal reinforced version, Fixed walking in shallow water plays footsteps from ground below, Fixed playing “fall into water” sound now only if the fall distance is > 1m, Fixed hovering over item in campfire and closing causing item names to stay, Fixed Removed muzzle flash & smoke from crossbow, Fixed problem that client player in a Coop game was not seen by enemies if far away from the server, Renamed GamePref ShowAllPlayersOnMap to ShowFriendPlayerOnMap, Server config file option “ShowAllPlayersOnMap” has been renamed to “ShowFriendPlayerOnMap”. Fixed: Shovel and fireaxe didn’t use auto calc weight. Changed: Damage on mining tools adjusted. Added Linux 32 bit client and the Linux dedicated server 32 bit only. Note that dogs and bears still give up the chase after a certain amount of time. The fidelity of the trees can be adjusted for quality and performance in menu/options/video/tree quality. Changed: Increased size of zombie bounds and offset to reduce clipping of thin blocks. Fixed: Crafting traps increase Misc Crafting skill instead of Science skill. Fixed: Held in hand Stick ff Dynamite is not dealing damage correctly. Fixed: Incorrect weapon durability consumption. Added Iron, Steel and exploding Crossbow bolts. Weapon part forging may appear in a future update. Fixed: Crafting list icons do not reflect how the crafting knowledge was obtained. drinking coffee warms you while water, goldenrod tea, red tea and yucca juice will cool you. Changed: Adjusted crafting perk costs like for concrete. Note full smooth terrain will come with Alpha 8 as well as new solutions to mining and ladder placement, Changed refactored internal model handling for performance, High Quality Lights is now the default after installing the game, Changed switched off shadows on point lights (all lights in the world) to increase performance, Changed with the terrain switch, this occasional problem is also fixed: Cannot expand this MemoryStream, Fixed cannot shift click from hot bar to inventory, Fixed low weight forging scrap items no longer vanish when breaking down to scrap, Fixed buff icon sometimes would cause an error when trying to get buff data, Fixed menu not showing when clicking fast on the splash screen, Fixed zombie dog death animation was missing, Fixed occasional array out of bounds exceptions. Added: Preset Rayah, Female, Arabic, 5ft 8 in, 32 years old, Electrical Engineer, who likes running Marathons. A brand new sexy humidity/height based random generation system with more natural elevations, improved poi placement, improved cave placement, improved biome border mixing and footpaths that beg to be explored. Added iron log spikes with scrap iron that deal more damage and last longer. Fixed dead tree02 and dead shrubs so zombies don’t spin on them and updated art. Fixed: Melee weapons and tools are improperly held by characters viewed from another player’s perspective. Note: they will still spawn on nights divisible by 7. AnimalZombieBear uses the hand for animalBear. If the player switches to another hotkey slot while the reload animation is playing, the gun is not reloaded and the ammo consumed is restored. Blackscreen of death – still looking for savegames and outputlogs, Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video, Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs, RWG changes for hash getting from toString to toCultureInvariantString, RWG hub cell pregen blocks spawning the player and chunks until finished, RWG hub cell download blocks spawning the player and chunks until finished, One level deep backup system for player data files. Note: The only clothing that’s tracked to the player model currently is the mining helmet more will come with the full character system in future builds. Changed: Armor damage reduction uses global average and equipment damage formula adjusted. New Distant Terrain feature renders terrain over 1 kilometer away. Paint magazines to unlock paint groups for the paint brush. Note that this does not give any XP. Changed: Crossbows require forgedIron to craft so this is also the repair material, Changed: Crafting stations (blocks) do not stack, Changed: Painkillers make you immune to stuns but cost more hydration, Changed: Beds and mattresses prevent falling damage, Changed: Updated mipmaps and textures art to reduce distant tiling of terrain textures, Changed: desert grass sun spectrum and pine forest sun spectrum. Fixed: The animation of holding a weapon is corrupted. This will allow for thousands of permutations of guns like a realistic Borderlands. The relevant AI task was removed. Message given and radial menu disabled when TE is in use by another player. [Left Click] to inspect an item, recipe or active effect, [Left Click] hold and drag to take a stack, [Right Click] hold and drag to take a half stack, Added: Car batteries can now be repaired with repair kits, Added: Potassium nitrate formations to the world. Fixed: Drinking water with hands & NRE fix. Chrysanthemum seeds can not be found in loot, The pistol skill does not make clear that it also covers revolvers, Vending machines are limited to a x8 claim modifier, Removed stray vertex from shantywall collision, Underground caves cause blocks above them to collapse, Rain effects fixed on signs placed indoors, Open locked doors need abiltiy to be closed by all, Screen flickering during daytime lightning, Not ignited Dynamite does not blow up after nearby explosion, Glass windows in hospital outlining terrain behind them, Distance between players is not updated when user is in Players tab, Player can drop items into walls and be unable to retrieve them, Now playing interactive sounds at the position of the target block, The player is able to pick up items not focused in POI, Character has to be in water in order to drink from it, Crouching affects open/close volume levels, No “Collect item” prompt is displayed on dropped Stone Shovel, Increasing server heap by shooting rockets at ground of lake, Dupe items using full backpack and lootcontainer, Player is able to upgrade and destroy blocks simultaneously, Concrete mixers are 1 block high but require 2, Excessive journal tip links removed from items, missing ones added, Campfire Dupe from forum and youtube find, Concrete Mix bucket model looks the same as Bucket of Water after dropping, Consumable items can be substituted with another while being used, Container Sorting – Not functional in Minibike Storage, Container Sorting – Stacks of same blocks are not sorted together in Container or Backpack, Client in a multiplayer game does not receive Harvesting Resources note after killing an animal, Pistol cannot be picked up after being dropped, Iron Desk Stability is different than Wood Desk, Scrap metal log spike yields wood upon destruction, Crafting queue does not advance after slot is cancelled, Incorrect collision detection on Minibike, Ammo amount indicator does not appear after respawning while wielding a weapon, Death of the player’s character does not affect the number of spawned zombies during horde as intended, Missing Accuracy and Range stats for certain ranged weapons, Crosshair is visible for Rocket Launcher whilst aiming down sight, Rocket Launcher unaffected by Range and Accuracy stats listed, Placed decorative blocks may partially sink in the surface, Spending Skill Points Journal Entry added only after completing Basic Survival Quest, Zombiespawn is triggered in owned POI by players w/o bedroll in it, Mouse sensitivity can no longer be set to 0, The player may get stuck in the wall after dismounting minibike, More severe description of the thirst/hunger effect that actually does damage, Chunks may not stream for certain players, also affecting mobs, Terrain artifacts may appear after removing large portions of ground, Zombie moan playing when they’re knocked out or dead, Impact sounds not playing quieter when crouched, Disappearing eyelashes while wearing particular headgear, Animal Hide Leg Armor is not displayed on character model, Terrain mismatch causes blocks not to render ( A15 & A16 ), Explosion does not affect the roof correctly, Using a bow results in multiple arrows being visible from another Player’s perspective, Some errors and potential NREs in networking if disconnected during login phase, Doors and undamaged windows do not keep the rain out, Thunder synced between clients in MP games, Player dropped Backpack cannot be looted in shallow water, SetTraderArea can now also be used to remove a trader area protection, DeathCam persists after getting kicked off MP games, Water reflections flickering when camera near water surface, Assigned the relevant crafting skills to weapon parts, Wrong sound on one of the blood bag actions, Terrain has missing textures and black areas, Bypassing loot timer by aborting loot progress, You can place a bedroll in spaces too small to spawn a player, Socket Road LSystems not properly returning to last save point, Gas can and fuel barrel are smeltable in forges, Bow descriptions show compatible arrow types, Animals won’t die from land mines while playing on dedi or as client on P2P, Ramp / inside corner frames do not have backfaces, Chemistry station not getting correct indoor/outdoor weather values, Sun/Moon pop in movement on clients of MP games, Raw but fresh food has a lower chance for food poisoning than rotten/moldy food, Flaming arrows are ineffective if the target is on fire already, Items can be thrown through hatch’s collision box, Shooting through lower part of the frame may cause projectile to go under the ground texture, The player can loop use animation of specific consumables and delay correct use of them, For each out of sync in network writing of Chunk, Old Sofas has incorrect icon and different name in creative menu, No icon when you pick up seeds while harvesting trees, Added send-backoff on errors for Steam networking, Change Hazmat Shirt into a Hazmat Jacket to prevent clipping issues, Assigned correct (new) cutout shapes to frame blocks, Some windows or wooden window frames have the wrong material type, stairs_filled_quarter_vertical_uv collision and zombie pathing, Player unable to pass through wedge corner railings, Various other regeneration related issues, Limited bumpiness and cliffs on upward and downward turns, Unintentional air gap in flooded basement, Highways no longer connecting to other highways, Highways going to center of hub by default, Incorrect/missing fall events on some doors and log spikes, (Most) Navezgane Bridges are having SI issues, Sandbags are missing repair/harvest properties, Secure Reinforced Door collapsing into iron debris, Secure Reinforced Door and Metal Reinforced door do not turn into debris, Reinforced Wood Metal Log Spike3 does not leave debris after collapsing, Food Poisoning debuff is not refreshed when reapplied, Using delete key in input fields on Linux causes malformed strings, Cleaned up old corpses. This should be compatible with the last couple of patches and saved games. Changed: Removed gore blocks from the game for texture space optimization until they can be done properly. We will work on this for a patch. Made background music fade in on menu and fade out on game play, Game browser now has a column text limitation, All Main menus changed to follow new theme, Redid the server login of a client to better fit the lobby concept, “Version is not valid any more” is only shown once on startup now instead of every quit to the main menu. Fixed: Sick drunk has no duration and means to heal displayed. Added a new physics system with new zombie ragdolls, tumbling blocks and explosion impulses that throw zombies in the air. Solo players spawn at start points. Fixed: Scavenger 10 unlocks Quality Joe for other players on dedi. Nearly 100 new locations to discover. Fixed: Character hair not returning correctly after taking off a hat. Fixed: Wood Frame Exploit from harvesting debris. Fixed: Mined materials drop small fragment meshes instead of sacks. Others 300s. Changed: Replaced per biome terrain adjustment with single terrain generator. (Not working on fog yet), Changed: Increased rain epicness (drop count, opacity, stretch), Changed: Updated desert wall, wasteland rubble, and wasteland sky/fog/lighting, Changed:  Sub biome in the forest blends better with main biome vegetation. Fixed: Equipping 44magnum corrupts 2 handed holding styles. We’re on a journey to solve and democratize artificial intelligence through natural language. Fixed: Supply crate spawning above airplane. Changed All items fill the backpack not the belt when you pick them up. Wedge tip exploit from player able to shoot thru flat side of wedge. Fixed: Dismemberment chance does not increase on higher levels of Dead Shot perk. Experience from action skills like mining is no longer capped when the skill reaches 100. Every time a zombie dies it makes the server build a chunk, and when the gore degrades it does it again and again, causing server CPU usage and making the game look ugly in general with pyramids everywhere. In Steam Right click on 7 Days/properties/language select your language. Fixed: Loading “Mods” folder on OSX outside of the application bundle. Fixed: Repair costs are not equal per tool. At max crafting skill you have zero repair degradation. Pistol, Mp5 and Ak47 have reworked iron sights for more accurate aiming, and have new fire sounds. 7 Days to Die Wiki is a Fandom Gaming Community. Fixed: Other players receiving unearned exp from workstations. so more little items can be easily converted to scrap, Changed desert shrub to block models to reduce biome draw calls, Changed bush to block models to reduce biome draw call, Changed reduced number of trees in burnt forest to improve performance, Changed updated all block entities to use the new lighting script to fix brightness in dark settings, Fixed crash of dedicated server that came in b3 or b5, Fixed stick and sharp stick to have the correct delay for impact to match animation, Fixed debug cheat where players can speed up and slow down time in the game, Fixed problem that fall damage was duplicated when connected to a server, Fixed problem where oil barrels do not disappear on explosions, Fixed problem that sometimes when you connected as a client you were playing in creative mode, Fix block wireframe guide to show as far as the block preview does, Fixed console not closing when pressing the console key again, Fixed private games still listing on the master server in some cases, Fixed when a buff is debuffed the character UI image does not clear, Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere, Fixed problem that wooden railings that had full block collison, Fixed punching tallgrass has now particles, Fixed male zombie shader to use the right one and adjusted specular color, Fixed an incorrect rotation of forge particles prefab, Fixed take all so it considers existing stacks, Fixed campfire eating wood without starting, Fixed time sync on client side campfire. Fixed: 3rd person item holster/unholster turn items sideways. Placed (active) bedrolls prevent sleeper respawns in a… range, …now defined in serverconfig.xml (BedrollDeadZoneSize). Changed: Icon buttons scale bigger a small amount when hovered over for better feedback. Added: SystemInfo command to display your current running system info (Can be used to check which graphics device was being used, but there is other useful information in there about memory and CPU info ). Added a new Wellness System that can go up and down based upon your eating habits, disease and death. 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