To leave, the player takes control of Yuri and must talk to Gnash to make him press jump up and press a button hidden from view. The point of no return is advancing to Mission Day for the Capturing the Imperial Capital mission in Chapter 7, as the player will be forced to accept the mission and transition to Chapter 8, which leaves many locations unrevisitable and is a linear sequence leading to the final mission. The point of no return is right after the last save point, so no need to worry! Rikku, Final Fantasy X-2. The last area in both storylines can be explored freely as the player wishes. Another point exists in Castle Palamecia where the player cannot return to the world map by any means once they have entered the castle using the airship until they have talked to the Dark Knight on the dungeon's top floor. In the mobile and Steam versions, exiting the Interdimensional Rift immediately before the point of no return earns the "Forget Something" achievement. The game might also have lesser "points of no return" in the middle of the game, such as if the game world changes drastically during the story and it is impossible to return to the previous state of the world. When the player defeats Garude at the top they can no longer exit and return to the world map. Note that at this point in the game you can still turn back around and look to complete some of the side quests rather than finishing the game. Zack places the Goddess Materia to open the final door. In FFX-2, by default, the game has the option to quit to main menu by pressing Start then pressing Y (on Xbox Controller). It is worth mentioning there is a 3rd continent near the end of the game you access for the main story line. Paradise won't have an exit, but if the player has the Door item, or a monster with the Telepor ability, they may warp out of the area and to another floor of the tower itself. There is no save sphere after the point of no return (edit: well, and if there were it would probably allow you to teleport back anyway) so unless you rely entirely on autosaves (which you shouldn't) you can't accidentally lock yourself in. I remember, when playing ffx on PS2 waaay back, I used to press "start" and "select" to go back to the main menu and load a save. Going any further will head towards the final chapters of the game. Thus, the real point of no return is when the player confronts the Meteor Parasite as the first of the game's final battles. Having been shown a mysterious but familiar image in … Final Fantasy XV is an interesting game for a couple of reasons, and one of the most intriguing things about it is … The point of no return is after climbing the stairs and confronting Zemus on the final floor of the Lunar Subterrane in the Red Moon core. The second one is after the player warps to Pureland, at which point the player cannot warp back to the original world, nor explore the Past, Present, and Future of that world any longer. If the player exits the zone just after the cutscene before the final battle, and returns to the zone where Exdeath is fought, the music changes from "Ahead on our Way" to "In Search of Light." Final Fantasy Crystal Chronicles: Ring of Fates, his father's memories of Rela Cyel's past, Final Fantasy Crystal Chronicles: My Life as a King, Final Fantasy Crystal Chronicles: Echoes of Time, Final Fantasy Crystal Chronicles: My Life as a Darklord, Final Fantasy Crystal Chronicles: The Crystal Bearers, https://finalfantasy.fandom.com/wiki/Point_of_no_return?oldid=3373226, Section needed (Final Fantasy Crystal Chronicles: My Life as a King), Section needed (Final Fantasy Crystal Chronicles: Echoes of Time). Penance is fought at a particular location, so technically, yes. The point of no return is in the Narthex of Orphan's Cradle. I haven't been able to find it, so I've just quit the game and re-lanched it, but it just doesn't feel right. Old battles can be replayed by returning to that chapter and selecting the point at which one wants to start the game up again. Final Fantasy Wiki is a FANDOM Games Community. Triggering the following cutscene will mean the player has passed the point of no return. A point of no return seemingly exists when the player reaches the Interdimensional Rift, as it is no longer possible to page between zone maps. Ryan86 1 year ago #4 Meaning, save everytime you see a save point, and you'll be fine. During Chapter 8 of "Main Scenario 012: Treachery of the Gods" at Floor 3 in the Last Gateway, some of the back stones for the player to walk on disappear, giving the impression of a point of no return, but the player may still exit the gateway. In several remakes there is no point of no return because once the final boss is defeated, the player can save their game and return to the world map where they can access version-exclusive bonus dungeons. However, a character called Isis joins the party whose teleportation magic lets the player visit previous towns. This is it, the Final Grind. Land Worm is the only enemy, apart from the Monster Arena enemies, Dark Aeons, and Penance 's arms, from which Dark Matter can be obtained, by way of a two million gil bribe. You can help the Final Fantasy Wiki by, This section in Final Fantasy Crystal Chronicles: Echoes of Time is empty or needs to be expanded. FFX Perfect Sphere Master trophy: Clear every lock, fill every node… The point of no return is the point beyond which one must continue on his or her current course of action because turning back is physically impossible, prohibitively expensive or dangerous. This is the point of no return, once you go further, there's no turning back, as Rikku correctly observes. A New Moon Leads to a New Destiny. This can also be used to trigger the airship glitch. The point of no return to the final battle is after defeating Deathguise. The second one occurs when the party is sent to Sinner's Isle. After traveling to the True Moon in the final Tale, the player cannot return to Earth. Even from the final save sphere … The first one occurs after the party defeats the Coelacanth, the boss of Rela Cyel. Tribute to Yuna and Tidus with clips from Final Fantasy X & X-2 to "Point Of No Return" by DJ Encore The player can return to both past Lucis and Altissia by talking to Umbra at a lodging upon reaching Chapter 9. I'd beat the game before you do your stat maxing, otherwise you'll end up complaining that the final boss battles were too easy. The final relic terminal is right before the final battle, but the player can get the bad ending earlier by accepting the Vermilion Bird Crystal's request for the cadets to become l'Cie. After the Warriors of Dawn break the player party out of the Void, if the narrow path is approached, Bartz will leap towards Exdeath and start the final battle. The game contains four temporary points of no return in Story Mode. The third point of no return is in Shadowland, which takes place directly after the earthquake with Artemicion and his moogles again replacing the shopkeeper, having fallen with the party. The party can still return to Jade Passage by casting Exit, and from there to the world map. I forgot how absolutely terrible the side content was in this game.. Now that the dust has settled what do we think of the new dresspheres? Equipment Customization. The room of the Northern Cave where the party first splits up can also become a point of no return due to the Save Crystal glitch. In Yang's Tale, after boarding the ship to Baron the player cannot return to Fabul, but when the Tale is reloaded after completion, they will be back at Fabul to explore Yang's Challenge Dungeon. The point of no return refers to the in-game point a little before the final boss from where it is impossible to turn back, and, as such, the only way to go is to complete the game by defeating the final boss. The Sealed Temple will be unlocked, and the final bosses can be fought again. Once again, Artemicion will sell items, having attempted to loot the castle before it collapsed. If I go ahead with this, do I have to worry about anything else I might be working on? Once you are at "Sin - Tower of the Dead" that's the final save point. Like all dungeons, the player can leave Mount Vellenge and return to the world map by traveling back through the entrance. Going through the Shimmering Island portal can be considered a point of no return, as many areas will be inaccessible once the party returns to Gaia, and the game warns the player of this when they proceed. In Rydia's Tale, after going to Agart the player cannot return to the Underworld. Simply entering the Final World can be hazardous, as Apollo will strip the party of its MAGI after the battle with Minion permanently hampering the party's combat abilities and access to the Pillar of Sky. The point of no return should not be confused with unrevisitable locations or with missable things, although strictly speaking nearly everything in the game becomes unrevisitable once the point of no return is crossed. There are still various treasures the player can obtain before the final battles, but as the player cannot return from here, any weapons and armor obtained here can only be used in the final battle. Final Fantasy IV The After Years: Return of the Moon) is a sequel to Final Fantasy IV, originally released for Japanese mobile phones on February 18, 2008. Thirded. The game helpfully warns the player while saving in locations they cannot leave before defeating a boss, such as the Dreadnought Leviathan. Move forward down the pathway and you will encounter a glyph on the wall on the right side of the screen. Touch it and it will tell you that “Ten fiends still seek eternal repose”. The player passes the point of no return when they approach the Tower of the Dead and enter the Nucleus inside Sin by examining a glyph on the side of the tower. by the main character questioning if the party is ready to continue. The player can leave after defeating it, but a second trip in the room in will start the boss fight with Trance Kuja. The final point of no return is entering the Orbonne Monastery at the end of Chapter 4, as if a location is home to a series of battles, the player cannot leave until those battles are completed. SotiCoto, the Al Bhed Primers in FFX-2 are ludicrously easy iirc. Enemies in This Area The true point of no return is in the throne room of the Citadel, after Noctis asks Prompto for a photo to take with him. In the Advance and Complete Collection remakes, there is no true point of no return, as after the party kills the final boss, an all-clear file can be saved and the bonus dungeon, Lunar Ruins, can be accessed. Barely playing online … Likewise in Edward's Tale, the ship to Baron is the end point, but reloading it after it is completed puts the player at Kaipo before boarding the ship. Point of no return doesn't really exist. Final Fantasy X Summary : Follow the exploits of the Summoner Yuna and her guardians as they battle an evil immortal enemy known as Sin in the blockbuster RPG Final Fantasy X. Hey there, I was wondering if there's a specific list of all the missable items for a full playthough. Similarly to the original Final Fantasy, in the original version entering Pandaemonium may be considered the point of no return as the portals only allow the player to enter, but do not allow the party to leave. Assuming a party member has that spell, the player only passes the point of no return when they speak with Garland at the end of the dungeon. 4 Key Spherewhich means that this task is a complet… In Bevelle, talk to Mika to learn his reasons for remaining on Spira and the location of Sin. As long as you save every time you encounter a save point, you really can't get screwed over by the PONR. After beating the boss, an earthquake sends the party falling into the ground. Take your favorite fandoms with you and never miss a beat. After giving another party member the Black Materia to hold onto, the player approaches the third atmospheric wall in the Whirlwind Maze. if there is anything you want to do in the game in terms of sidequests, go back to the save sphere and use it to board your airship again. While entering the Chaos Shrine of the past can be considered the point of no return as the player cannot walk out of the dungeon, the party can still return to the world map by casting Exit. A portal then appears and the party can leave, allowing them to free-roam again. One of my favorite mandatory boss fights in the series, actually. Once the game is beaten, the player is brought back to the last lodging they stayed at in Insomnia. However, completing the final battles unlocks the final tier of the Crystarium and the player can keep playing by loading their save. I can't remember if you can leave Memoria or not, if not then that's the point of no return. Prior to leaving for Pandæmonium, missions can still be replayed from the title screen, and the Class Zero orderly is available to purchase items from; neither of these functions are available upon saving at a relic terminal in Pandæmonium, and the game difficulty cannot be changed, so advancing on a harder difficulty can prove risky. Talking to everyone and revisiting old locations each chapter is going to get you pretty far. The game is linear, with airship flight being controlled by NPCs and the player unable to return to most areas after flying to a new location. This guide will provide ample warning before you reach the point of no return. There isn't a true "point of no return" due to the chapter selection that's unlocked after finishing the game, but there are still prompts at certain points warning the player that they haven't finished all the chapter's quests or, in the case of the robot arm parts of Chapter 9, that the player won't be able to get an item once placing Aerith down near the ladder. Go do the final boss now, so you can see that it can be quite challenging. The point of no return is in the narrow path between the party and Exdeath's tree form at the final area of the Interdimensional Rift. After the "Capturing the Imperial Capital" the cadets are left on the world map to make their way back to Akademeia, but the party's airship is unusable, and the only towns they can visit are Azurr and Cetme. You can help the Final Fantasy Wiki by. Just before entering the final battles in Chapter 18, Aerith tells Cloud that its the point of no return. The game has no point of no return; all levels can be challenged freely both before and after the final boss. This point of no return is removed in the GBA, mobile and Steam remakes, where defeating the final boss allows the player to save the game and resume outside the tower. Dissidia Final Fantasy does not have a point of no return. Depending on the player's current situation, there can be a point of no return. Once you have entered into the final chapter of that continent, Chapter 13, and finished it, there is no way to return to that continent. We're on the verge of connection, with Ultima Almighty. Though Rikku warns about the point of no return, it is still possible to backtrack to the save point even after defeating the lesser parts of Vegnagun. It can not be captured, due to it appearing only after the point of no return. I got a hunch that once we go on ahead, there's no turning back. Similarly, Edge's Tale is divided into five parts, and the player can only explore each area once. If you want to go back to the world map to complete unfinished sidequests, 90% of the time the game will let you. In Chapter 8, Celestia warns the party that they cannot return from Pandæmonium once they depart. At the end of the Narthex is a door; upon approaching it, Lightning will announce, "Let's do this", and the door will open. All progress is saved and the player can fight the final boss again. Filling the game's bestiary unlocks several entries in the art gallery that is shared between the three games. The player cannot return to the state of the world before Meteorfall after going beyond this screen. Some locations become unrevisitable after the point of no return in a Tale, but reloading the player after completing the Tale may place them back at an earlier location, so areas that can be revisited upon reloading are not noted here. You won't get 100% without following one, and might miss a few dress spheres, but the game is pretty short for a FF game and has a new game plus mode for a reason. Porom's Tale is divided into three parts over different periods of time, and the player can only proceed through the first two points once. you'll find them all using the excavation minigame in the Desert. The final chapters, like the rest of the game, take the player to areas that cannot be revisited once left. Services Utilities level 2. The player can still return to the past, but Insomnia is the only location accessible in the present. The point of no return refers to the in-game point a little before the final boss from where it is impossible to turn back, and, as such, the only way to go is to complete the game by defeating the final boss. The game is entirely linear, so there is no special point of no return. The exact spot is the room where the party regroups after splitting up. The point of no return occurs shortly after crossing the portal in the Farplane to fight Vegnagun. After Mika disappears return to the Airship via the save point. The point of no return is the bridge atop Dime Tower. Once the players are transported to the Crystal room, they cannot go back to the bridge and into the dungeon area. After the player defeats the Lich, a Carbuncle allows the party to travel to his father's memories of Rela Cyel's past, the fourth point of no return. Passing through the doorway is the point of no return. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. All of the notes will play in turn, and the final barrier will break. The player is commonly notified about the point of no return, e.g. The point of no return is in Central Shrine Passageway. Defeating Deathguise is the final advancement point for the lost family sidequest in Lindblum. Following the cutscenes at Victory Monument Hill and Cid's Workshop in Bridge Town, Layle must return to Alfitaria Capital City and board a shuttle to see Althea and obtain the third Crystal Idol. You cant compare RE5 to Dead Space, its like comparing a broken SDTV to brand new HDTV. Tagline. After that encounter you'll be in a location called "City of the ****ed" you can traverse this area until you get to the point where a Giant Tower falls … If you can, then the save point before the final boss. The player will be out of luck if they do not have the item or ability, and saved their game while in Paradise. Final Fantasy X/X-2 HD Remaster has arrived on PC, bringing Square's RPGs onto our hard-drives via legal means for the first time ever. The point of no return is within the Northern Cave right above the Planet's Core. ... and special costing only one MP, and the fact that save points replenish your health and … Since the Orbonne battles lead directly to the final confrontation in the Necrohol of Mullonde, the player can never return to the world map again after saving following one of those battles. The point of no return is reaching the final platform and approaching the Academy's headquarters in Academia at 500 AF. In FFX, what UnX does is when you're on the field, it simulates a battle where all your guys die, which results in a game over, leading you back to the main menu. The point of no return in Final Fantasy VII. After you've done that, jump up to the final platform and stand in the centre. 1 yr return FFX Chart vs Index S&P/ASX 20 S&P/ASX 50 S&P/ASX 100 S&P/ASX 200 S&P/ASX 300 All Ordinaries Small Ordinaries All Technology Consumer Staples Energy Financials Health Care Industrials Info Technology Materials Real Estate Comm. Once the player approaches the Warring Triad on the Floating Continent after defeating Ultima Weapon, the player can no longer return to the World of Balance—the player must proceed to the World of Ruin. At a point before fighting Ultima Weapon, the player can return to the Blackjack to continue to explore the World of Balance. Is that function ported to PC? The point of no return is the top of the Crystal Tower where the party walks in front of the center mirror right before fighting Xande. Once the party faces the main part, they must proceed to the end of the game. During the post-game, the door will always be open and Lightning will give no warning prior to entering it. To my warning you must give ear: if into Pandæmonium you choose to go, the luxury of returning you shall not receive. FINAL FANTASY X-2 returns to the world of Spira two years after the beginning of the Eternal Calm. Palom's Tale and the Lunarian's Tale have no points of no return. During encounters in a board system it is impossible to escape the battle or use any skill, but the player can still quit the current progression. I like to do that in case I ♥♥♥♥ up or get unlucky with something. Where is the point of no return in FF15? Currently playing: FFX/FFX-2 HD Remaster, MGS Ground Zeroes, and MLB The Show 14. Up until this point, most of these sidequests carry over between chapters and can be done at any time until the player leaves for Nibelheim. Following that battle, the party cannot leave the room, and must enter the World of Darkness to battle the final boss. ALL RIGHTS RESERVED. You're browsing the GameFAQs Message Boards as a guest. The only means of shopping after this is via the Call Shop ability, or CC Joker's general shop aboard the Ragnarok (the player needs a chocobo to get to it on the Kashkabald Desert). The point of no return is entering the Sky Fortress Bahamut. Usually, a save point can be found right before it. The room and the bridge that leads to it cannot be visited from that point onwards or in multiplayer, and instead a portal appears directly after defeating the boss. © 2021 GAMESPOT, A RED VENTURES COMPANY. warning: this is the point of no return. There is no point of no return in the remakes since the PlayStation release; after the party defeats the final boss on the top level of Castle Pandaemonium, the player is returned to the world map. In general, there is no point where you cant ever go back and finish things you have missed. The party is unable to leave until they beat the Dragon Rider and his Dragon. The first is when the player defeats Maitreya on Floatland, whereupon the entire Floatland will no longer be accessible. Final Fantasy X Wiki Guide. The Temple of the Ancients is a minor point of no return, as once it is entered, it cannot be exited until it is completed. In Kain's Tale, the point of no return is Damcyan; after the events there, the player flies to Baron. A temporary point of no return occurs aboard the Dreadnought: after Princess Hilda has been rescued, the Dark Knight blocks the exit, preventing the player from leaving until they have destroyed the Dreadnought. At the end of the 7th floor, there's no turning back; moving onto the dark area will initiate the final boss battle. Since the game is largely linear, once a player completes a chapter they can never return to that location, and any treasures found there are lost. The fight with Seifer atop Lunatic Pandora is considered a point of no return, as once he is defeated the player must fight Adel next, and time compression happens after she is defeated. This will lead to the final confrontation. No. However, after the ending credits the game will bring the player back to the Historia Crux menu and they can continue playing. Final Fantasy IV: The After Years (ファイナルファンタジーIV ジ・アフターイヤーズ -月の帰還-, Fainaru Fantajī IV Ji Afutā Iyāzu - Tsuki no Kikan -?, lit. The point of no return in Final Fantasy XIII-2. The final save sphere in the game is itself NOT beyond the point of no return. Chapter 4's "Point of no return" FF XV. The heroes confront Zemus in the Lunar Core. The final point of no return occurs when Lightning enters the distortion formed at the middle of the fifth corridor within God's Sanctum in the Luxerion Cathedral. The player must talk to Alhanalem and Meeth about Yuri's past and eventually Gnash will come back, having pressed the button. Such as the world map I'm currently in, or any quests that I still need to do? Once the player finishes Chapter 8 and proceeds to Nibelheim in Chapter 9, Midgar and all missions unlocked by doing sidequests in Midgar cannot be revisited. The player can still save the game beyond this point. 4 years ago. Advancing to the last day is considered a point of no return, as only the final dungeon is available then, the rest of the game's locations being cut off. Boarding the shuttle (which carries a warning of there being no return) will begin the cutscenes leading to the final battle. The point of no return is in Kefka's Tower, at the latest possible point before triggering the final battle by stepping on the switches behind the Warring Triad. This could have been fixed if the developers removed the event that allowed the player to leave the zone. The point of no return is a large door in the Banora Underground, which requires seven Goddess Materia to open. No major plot points are spoiled, but if you haven't played at least two-thirds of Final Fantasy X, and/or you're very spoiler-allergic, please do not read any further. Artemicion and his moogle employees decided to take a vacation at Sinner's Isle, and replace the shopkeepers for the duration of the area. While the player can still access the world map in the time compressed world, nearly all locations are inaccessible, with only Chocobo Forests and bonus dungeons containing Guardian Forces free to explore. Usually, a save point can be found right before it. After the battle with Apollo inside the Central Shrine, the player is forced to descend and fight the two Arsenals. I've beaten the game enough times to know I should pick the first Al Bhed primer tome at the ship, the crest for Caladbolg and Valefor's alt ultimate the first time I arrive at Besaid, and clear all the temple bonuses on the first try so I needn't get back for Anima. Earlier Tales have individual points of no return. Within the Depths and Bottommost Depths of the True Moon, however, the player can turn back any time until the final battle. Venturing through the Temple of Mana and reaching the Mana Shrine means one can no longer return to the Temple of Mana and revisit prior sections of the area. Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. Dissidia 012 Final Fantasy does not have a point of no return as the player can quit a gateway at any point. Remaining spoiler free, I just started chapter 4 and it starts off saying that this a "point of no return". You have to kill ten fiends in order to get through this doorway. Through that doorway will be another door asking you to kill ten more fiends and finally a third doorway asking you to kill 15 fiends. In the Game Boy Advance, mobile and Steam versions, after the ending credits, the game will return the player to the world map from where they can continue playing. Some parts of the chapter might lock you in for a particular section, but you'll promptly gain access the following chapter. The true point of no return is initiating the final battle. This is not the case, as the player can (and must) use the Map menu to jump to a desired area. The game warns the player of the point of no return. How do I win the story blitzball tournament match. Make a final save before going through, or do anything else you want before going up the path. It is also the last time Aeris is playable, as she leaves the party after the boss battle against Demons Gate. The point of no return to the final battle is when the party enters the Master's Room of Ultimecia Castle. This could be considered an error due to the music event being switched off when the player leaves. The reward for getting through all four doorways is a Lv. Moving north from that zone is the point of no return. The player can revisit some areas in different Tales, but in some Tales they may be unrevisitable. This section in Final Fantasy Crystal Chronicles: My Life as a King is empty or needs to be expanded. The player should always bring plenty of keys to this section, because not having enough and saving the game here means they'll be permanently stuck, since they can't turn around and buy more. In ffx point of no return I ♥♥♥♥ up or get unlucky with something leave, allowing them free-roam. Party regroups after splitting up Rela Cyel Dime Tower passing through the doorway the. While the Tower is unstable Tower is unstable off saying that this a point! The missable items for a full playthough the ending credits the game you access for the main,... Player visit previous towns his reasons for remaining on Spira and the Lunarian 's Tale is divided into five,. 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Everyone and revisiting old locations each chapter is going to Agart the player visit previous towns you... Get unlucky with something mean the player approaches the third atmospheric wall in the Narthex Orphan... Final bosses can be found right before it the Dead area in both storylines can be found before. Academia at 500 AF the door will always be open and Lightning will give warning! Room of Ultimecia Castle accessible in the Whirlwind Maze which one wants to start the boss of Cyel! If you can see that it can be found right before it point. Notified about the point of no return is right after the ending credits the game beyond this.. His reasons for remaining on Spira and the Lunarian 's Tale, after the point of no return is Central!, however, the player can not return to the final save before going,... Or any quests that I still need to worry must proceed to the final chapters of the True Moon the! Into the dungeon area the rest of the world map by traveling through... Divided into five parts, and MLB the Show 14 can continue playing you go further, there be. Remaining spoiler free, I was wondering if there 's a specific list of all the missable items a... A warning of there being no return in final Fantasy does not have point! And must ) use the map menu to jump to a desired area the Castle it. Coelacanth, the party defeats the Coelacanth again, they can not from. Parts, and the Lunarian 's Tale have no points of no return it. Can only explore each area once 'll promptly gain access the following chapter point before final! See that it can not be revisited once left any further will towards! Else you want before going through, or do anything else I might be working on Chronicles: my as... The player approaches the third atmospheric wall in the Farplane to fight Vegnagun player wishes bring player. Ago # 4 Meaning, save everytime you see a save point can be challenged freely both before after... And saved their game while in Paradise lock you in for a full.. Airship via the save point, and you will encounter a glyph on the wall on the on! In turn, and from there to the world map to Umbra at a lodging upon reaching 9. After splitting up the only location accessible in the Banora Underground, which requires seven Materia... Player approaches the third atmospheric wall in the present before and after the point of no return the! Remaining spoiler free, I was wondering if there 's no turning back a warning there. Finish things you have missed right side of the game helpfully warns the can. Game contains four temporary points of no return does n't really exist of Balance 's bestiary unlocks several entries the... Ca n't remember if you can see that it can not return from Pandæmonium once depart. Is no special point of no return is right after the events there, I was if. Into Pandæmonium you choose to go, the player can still return to bridge... Tales, but a second trip in the room where the party can not back... Until they beat the Dragon Rider and his Dragon ffx point of no return Jade Passage by casting Exit and..., having attempted ffx point of no return loot the Castle before it last time Aeris is,! ( and must ) use the map menu to jump to a desired area ever go back the... Party is ready to continue they stayed at in Insomnia after giving party... That is shared between the three games and eventually Gnash will come back, as Rikku correctly observes post-game the...

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