Careful Disarm (Ex): A trapsmith should never fail by a significant margin. | 3.5e SRD As the alternate class features presented in this book are designed to be balanced with those in the base class, players who revise their characters shouldn’t gain any special advantages over other party members. Barbarian rogues can become … You’ve learned to sneak, steal, and disable traps. Wand Adept (Ex): Nearly every Rogue will have higher Dexterity than Charisma, so this should be a significant boost to your UMD checks. Giving up AC to charge is also hard for squishy characters like rogues. Sea Legs (Ex): Bonus to acrobatics, climb, and swim. Pathfinder 2 Rogue Archetype. Regularly changing and recreating characters can prove problematic to a campaign. Unless your campaign involves a lot of roof running (maybe it does if you really like Sigil or something), this archetype won't do much for you. Black Dragon Gaming 4,720 views. To help players interested in creating iconic fantasy characters, the following pages explore new rules, options, and alternate class features for many different classes. Pathfinders. If you really need to handle traps, Trapsmith is better. You don’t increase the number of dice as you gain levels. Legal Information/Open Game License, Fan Labs Most archetypes trade in Trap Finding, Trap Sense, Uncanny Dodge, or some combination of the three. Hidden Blade: Hiding weapons on your body is very rarely important, unless your campaign involves a lot of espionage. Replaced Features: Trapfinding, Rogue Talent (2nd), Trap Sense. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Even if I had this, I would probably never use it. Very exciting if you're in high school. Not all rogues live in the city. Thief, sneak, charmer, diplomat, agile warrior—all of these and more describe the rogue. | OGN Articles Wizard! The poison options are particularly tempting, but they're hard to use in combination with Precise Splash Weapons. Prerequisite(s) Rogue Dedication. For example, if an archetype replaces a rogue's +2d6 sneak Attack Bonus at 3rd level, when she reaches 5th level and gains a sneak Attack Bonus, her sneak attack doesn't jump from +1d6 to +3d6—it improves to +2d6, just as if she had finally gained the increase at 3rd level. Unless you're playing a piracy campaign, just skip this archetype. You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. Rerolling at -5 on fly won't do you much good since you're probably not putting ranks into Fly, which you can't do unless you can fly naturally or cast fly (hint: you can't). Sniping at greater range makes it easier to hide using the Sniping rules, which can make this viable. (*Advanced … Cleric archetypes alter the Cleric to focus on certain aspects of the class, and combined with your choice of domains your Cleric can embrace any number of Roles. This ability replaces trap sense. However, Scout offers additional means to get sneak attack, making flanking and surprise less crucial. Follow Up (Ex): Why not just have two people gathering information? Many rogue archetypes can be combined easily. The bonuses to Craft (Alchemy) are nice since you're going to need to craft your own poisons. Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Frightening (Ex): You can already extend the duration of the Shaken condition by passing by 5 more than the Intimidate DC. Skirmisher (Ex): You will need to be tumbling if you're in melee, or you will be using a ranged weapon. Unless your campaign spends a huge amount of time using the vehicle rules, this archetype is totally useless. Select one arcane school of magic. Endure Elements (Sp): Wow. Swinging Reposition (Ex): Charge using ropes and rigging. This entire archetype can be rendered irrelevant with Masterwork armor and a good Acrobatics bonus. Be better at repeatedly bluffing the same target, and spread rumors. Many rogue archetypes can be combined easily. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Students of arcane magic, legerdemain, and stealth, eldritch scoundrels are a rare breed of adventurer most commonly found seeking lost and valuable arcane writings in the ruins of fallen empires, such as Thassilon or the Jistka Imperium. Master Poisoner (Ex): Changing the type of a poison is a fantastic and deadly ability. If there are, they probably aren't worth a class feature to offset. Unless you challenge someone to a knife fight, you may never get to use this ability. You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. Daring (Ex): Your acrobatics skill will already be great if you plan to use Acrobatics, and Fear saves aren't terribly common or hard to overcome by other means. 7. For these situations, there are archetypes—prepackaged modifications to abilities that can be easily swapped out of a given class to help customize its focus. Fighter! Alchemical weapons can get fairly expensive, but they're undeniably effective, and crafting them yourself can significantly cut down on their cost. To use this reliably, you have to focus on critical hits. That would be madness. I think you can use alchemical weapons with Quickdraw without this ability, but this allows you to quickdraw things like Antitoxin. The insurance is nice, but hardly necessary. Trap Master (Ex): Highly situational. Otherwise, you must really want Distraction. This site may earn affiliate commissions from the links on this page. Let’s dive into our Rogue 5E Archetypes rankings. A member of the bard class, for example, might be an incorrigible archaeologist, a dashing swashbuckler, or a dangerous… Long-range sniping is not a good option for rogues. Skilled Liar (Ex): A bonus to lying is situationally useful, but probably worse than Trapfinding. Your damage without sneak attack is pitiful. Rogue's Racket As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. You gain the school’s initial school spell. Signature Wand (Ex): The ability to draw your wand as a free action is nice, but not always necessary. Each alternate class feature presented in an archetype replaces a specific class feature from its parent class. For example, a fighter could not be both an armor master and a brawler, since both archetypes replace the weapon training 1 class feature with something different. Unfortunately you need to take the Attack action to get the Sneak Attack, and it only works once per turn, so you can't abuse this by looking for other ways to get additional attacks. Not so much if you're an adventurer. Multiclass Archetypes Alchemist, Barbarian, Bard, Champion, Cleric, Druid, Fighter, Investigator, Monk, Oracle, Ranger, Rogue, Sorcerer, Swashbuckler, Witch, Wizard Other Archetypes Acrobat Dedication Feat 2 The Inquisitive Rogue is firmly in last place in our subclass rankings. | The Modern Path SRD Prerequisite(s) Rogue Dedication. You need a +19 to UMD to guarantee that you can always use a wand, and this will help you hit that point much earlier than most characters could. | Starjammer SRD Magical Expertise (Ex): You get to keep the important part of Trapfinding (the ability to find and disable magical traps), and you trade the less important part for the ability to add half of your Rogue level to UMD checks to use scrolls and wands, which should cover most of your uses of UMD. 802. However, it's probably not going to come into play very often. This archetype is insultingly bad. | FateCoreSRD | Swords and Wizardry SRD the commonly held understanding of what a character of a certain class should be, and is designed to be useful as a foundation to the widest possible array of characters. However, Fearsome Strike is terrible and you will probably never use it. Moving is rarely the rogue's best option for doing damage. Pick up a flash of Acid, and go surprise someone. Archetype. I support a limited subset of Pathfinder's rules content. Divine Epiphany (Su): This could keep you out of trouble. Poison Use (Ex): Poison Use is nice, but if you want to use poison you should just be a poisoner instead. Since sneak attack applies on potentially every attack, giving up iterative attacks means giving up a lot of opportunities to roll fist-fulls of dice. Of course, why rob someone in combat when you can just kill them and take their stuff later? Alchemist rogues can use the rogue’s Poison Weapon to great effect with their daily poisons, and sneak attack is a nice boost to bomb damage. The thug gets a buff to intimidating people, but doesn't get a mechanism to actually intimidate. She instead gains proficiency with one martial or exotic weapon, chosen when she first takes this archetype, which thereafter effectively functions as her holy or unholy symbol for the purposes of class abilities and spellcasting. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level. Name Replaces Summary; Acrobat: Trapfinding; Trap Sense: Whether … And you have to give up a rogue talent for the archetype's lousy abilities. Even if you were, it was probably for cool plot reasons. Disclaimer. Poison Use (Ex): A requirement for anyone who likes to use poison. Even then, it's pretty dull. Distraction (Ex): This is a pretty funny ability. If you are playing an archer and like to fight at exceptionally long range, you might consider dipping into this archetype for one level. For example, the flowing monk archetype’s redirection class feature replaces the Stunning Fist feature of the standard monk class. Plus, if you trade in Trap Sense with another archetype, you lose half of this feature. Rogue Talents: The following rogue talents complement the pirate archetype: black market connections*, combat trick, finesse rogue, firearm training*, hold breath*, rope master*, and strong stroke*. Deadly Range (Ex): This is the only thing that makes this archetype even slightly interesting. You can only do this with your first attack per round, so either use regular weapons for your remaining attacks, or move around. | PF2 SRD. No Cleric archetypes combine with other archetypes. Second Chance (Ex): Rerolling acrobatics might save you an attack of opportunity, which is nice once in a while. A member of the bard class, for example, might be an incorrigible archaeologist, a dashing swashbuckler, or a dangerously graceful dervish dancer, each refined by a player’s choice of background details, class options, and specific rules such as feats to better simulate the character she imagines and make that character more effective at pursuing her specific goals. If you really like to use UMD to use wands and scrolls, this archetype is the way to do it. In the core rulebook, the Rogue was the unmatched master of stealth, skill, and surprise attacks. | d20 Anime SRD Agility and daring are both excellent rogue traits, and their confluence can create spectacular feats of acrobatics. Traveller SRD If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by studying. If you plan to use wands you need to have high enough UMD that making checks shouldn't be a problem, so the ability to use your signature wand without a check will stop mattering by around level 10. Complete information for all 22 Pathfinder 2 archetypes published to date including their descriptions and archetype feats. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. GMs should be willing to adapt and may allow characters who grow bored with their characters to redefine them, but alternate class abilities shouldn’t feel like exploitable options that allow players to build and rebuild their characters in whatever ways seem most advantageous at a given moment. Otherwise, Rake is strictly better. Ambush (Ex): The wording specifically enumerates the actions you can take, and excludes full round actions. Replaced Features: Trapfinding, Rogue Talent (4th). While GMs should always strive to help players run the characters they want, ultimately the GMs know what’s best for their campaigns. An average of 3.5 damage likely won't make or break you, but making your target shaken is a significant debuff, and if your party has other sources of fear effects it's an easy way to start feat stacking. Recent Changes Armor Proficiencies: An eldritch scoundrel is not proficient with any armor or shields. If you're looking to use poisons with other classes, this archetype is a great option for a rogue dip. If you combine this archetype with Scout, you can move and attack every round and get guranteed Sneak Attack. Grand Hoax (Ex): You get the Rumormonger advanced talent. Brutal Beating sickens people, which is nice if you can find another good way to intimidate people. For example, if an archetype replaces a rogue’s +2d6 sneak attack bonus at 3rd level, when she reaches 5th level and gains a sneak attack bonus, her sneak attack doesn’t jump from +1d6 to +3d6—it improves to +2d6, just as if she had finally gained the increase at 3rd level. Natural Born Liar (Ex): If you can bluff them once, that -2 penalty probably won't help you much. Maximizing this skill greatly increases your versatility, and versatility is very powerful in Pathfinder. Chemical Weapons (Ex): Losing Evasion hurts, but this can dramatically improve the effectiveness of splash weapons like Acid and Alchemist's Fire. Tumbling Descent (Ex): This is a really exciting trick, but I would just let someone do this as a normal function of Acrobatics. Also note that many colored items are also links to the Paizo SRD. Multiclass Archetypes are meant to make the painful downsides of multiclassing less painful, allowing you to fit a character to a concept without making that character inherently weak. Careful Disarm (Ex): Unless your DM likes to use a fantastically huge number of traps, this will very rarely matter. Even if your game involves a lot of traps, this is a lackluster option. Archetypes Assassin, Rogue Prerequisites Rogue Dedication * This version of the Sneak Attacker feat is intended for use with an Archetype and has a different level for access than the original feat. | Fudge SRD These arechetypes are somewhere between a standard archetype and an alternate class. Fearsome Strike (Ex): Rogues and critical hits do not mix. Multiclass Rogue Characters. Whenever you consider a rogue archetype, ask yourself "Does it help me talk to things, explores things, or stab things?" Hard Drive (Ex): You can drive slightly faster. Some character concepts are too close to existing classes to warrant unique classes of their own, yet prove pervasive and exciting enough that they come up in play time and again. Rake is a great option if your rogue is party's face, or if you want Intimidate to be part of your combat strategy. The Rogue is a staple of DnD-style games, but as Pathfinder has grown, the vanilla Rogue has been left behind in a lot of ways. To use it effectively, you have to have a charisma score of at least 14, and then hope for a critical. Scouts frequently roam the wilderness, often banding together as bandits, but sometimes serving as guides, as trailblazers, or as companions to a ranger or barbarian warrior. In-game right now. This archetype makes you slightly better at Stealth, but that's about it. The rogue is the master of many faces, using her skills and talents to get herself both into and out of trouble with rakish aplomb. Rogue Talents: The following new rogue talents can be taken by any rogue who meets the prerequisites. Basic Arcana Feat 4 Archetype Source Core Rulebook pg. More comfortable with sneaking and hiding outdoors, the scout is still effective in the city and the dungeon. If you want to use poison on a rogue, this is a great way to do it. The +2 bonus to acrobatics and fly certainly does not outweight the benefits of wearing armor. However, there are ways to capitalize on hidden weapons, and this reduces your need to invest ranks in Sleight of Hand. Picking pockets is only a very small portion of what a rogue does, but the Cutpurse is truly the master of the art. Using bluff to distract someone while your Stealthing is a good trick. A first level spell. The only real reason to take Swashbuckler is for proficiency with a martial weapon, and there are a ton of ways to get proficiency with martial weapons, and you're already proficient with rapiers, which are probably your best option as a rogue. It also gives archer rogues a reliable way to deal sneak attack damage without sniping. The rogue can serve as a face, a scout, and a striker. Nearly any character can benefit from the many skills and tricks the rogue archetype grants. Whether they are daring thieves, infiltrating assassins, or intrepid spies, proper training in acrobatics is a valuable boon for rogues. Pathfinder 5 Awesome Archetypes - … At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level. New Pages Scout: The Scout is a truly fantastic archetype for the rogue because it provides an easy way to get Sneak Attack without hiding or relying on flanking. If you need to keep people intimidated longer, just be more intimidating. Replaced Features: Uncanny Dodge, Improved Uncanny Dodge, Compatible Archetypes: Acrobat, Chameleon, Charlatan, Counterfeit Mage, Cutpurse, Driver, Investigator, Knife Master, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug, Underground Chemist. Archetypes are variants of classes meant to provide more options for character building and development. You might get to use this once in an entire campaign if you're extremely lucky and your DM likes traps. - Duration: 11:19. Driver's Fortitude (Ex): If you are falling below 0 hit points while driving, maybe you shouldn't be driving. If I've read this right, a Ninja can take Rogue archetypes ... For info, news, resources, and anything else about the Pathfinder TTRPG! Rogue talents and advanced rogue talents marked with an asterisk (*) in the archetype sections can be found in the Pathfinder RPG Core Rulebook. Expert Acrobat (Ex) Scout's Charge (Ex): Sneak attack on a charge is pretty good. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Check out our other SRD sites! Sneak Stab (Ex): The keystone of the archetype, this bumps your sneak attack dice to d8's with your primary weapon. You gain a 1st- or 2nd-level rogue feat. Brutal Beating (Ex): Sickened is a nice status condition, but not nearly as effective as Shaken since Sickened/Nauseated doesn't follow a track like Shaken/Frightened/Panicked, and nauseated doesn't apply as many penalties to the victim. Expert Acrobat (Ex): The absolute worst armor check penalty from light armor is -2 on non-masterwork chain shirt. You don’t increase the number of dice as you gain levels. Over time these masteries have been eclipsed by other classes which overcame a lot of the issues which Rogues faces in core. Blade Sense (Ex): Extremely situational. When not skulking in the shadows, disarming traps, and stealing from the unaware, rogues may rub shoulders with powerful nobles or plot capers with fellow crooks. When approaching these rankings, we considered how a subclass can function on its own as well as how it enhances the class traits all rogue’s share. Measure the Mark (Ex): If you do a lot of pick-pocketing, this ability is fantastic. Masterwork reduces this by 1, and mithral completely removes it. I support a limited subset of Pathfinder's rules content. 2/3 basically worthless. Archetypes and Class Options. Each base class in the Pathfinder Roleplaying Game draws upon a central idea, a basic concept representing the commonly held understanding of what a character of a certain class should be, and is designed to be useful as a foundation to the widest possible array of characters. Using a standard action to intimidate is absolutely terrible, so you'll probably never do it. Weapon and Armor Proficiency : A channeler of the unknown loses proficiency with her deity’s favored weapon. At 13th level, the caitiff knight can choose advanced rogue talents whenever he could choose a rogue talent, or when he selects the extra rogue talent feat. | GumshoeSRD You have to give up using a full attack to use Skirmisher, but this is a reliable way to get sneak attack without relying on flanking or feinting. Many ingested poisons are incredibly deadly, and changing them to wound or contact makes them considerably more versatile. Rogue 5E Archetypes Rankings. This archetype doesn't really fill a role or address an interesting concept. Combined with the Enforcer feat, this archetype could be playable. At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities. Replaced Features: Trapfinding, Trap Sense, Compatible Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith. Downloads No one should ever need a class feature to do something that they might do once or twice in their life. | Design Finder 2018 I support a limited subset of Pathfinder's rules content. Compatible Archetypes: Bandit, Burglar, Sanctified Rogue, Scroll Scoundrel, Scout, Trapsmith. I'm angry just writing this bit. FAQ. Created Mar 21, 2012. Inquisitive. With time and luck, you’ll become capable of moving through the shadows, striking unseen, and escaping without notice. | d20HeroSRD However, that's generally once once or twice during a combat. The ability to draw alchemical items as a weapon means that you can draw them as a move action using the "Draw Weapon" action instead of as using the "Retrieve a Stored Item", which means that you can use them with Quickdraw. | Dungeon World SRD If you're good at disarming traps (and rogues are by default), this archetype doesn't offer you anything interesting that you couldn't do already. | 13th Age SRD Rogue Archetypes. This adjustment continues for every level at which her sneak attack would improve, until at 19th level she has +9d6 instead of the +10d6 of a standard rogue. | 5th Edition SRD Replaced Features: Evasion, Talent (4th), Advanced Talents, I support a limited subset of Pathfinder's rules content. Martial Training (Ex): Worth a really shitty feat, or a class dip into one of a number of fantastic classes. Each base class in the Pathfinder Roleplaying Game draws upon a central idea—a basic concept representing a commonly held understanding of what a character of a certain class should be—and is designed to be a foundation for a wide array of characters. Most archetypes trade in Trap Finding, Trap Sense, Uncanny Dodge, or some combination of the three. Character Sheets The Underground Chemist really like splash weapons like Acid and Alchemist's fire. New Pages | Recent Changes | Privacy Policy, 4 Winds Fantasy Gaming - Rogue Archetypes, ICOSA Entertainment, LLC - Rogue Archetypes, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. While the types of options presented for each base class differ, each subsystem and archetype is customized to best serve that class, emulate the abilities and talents of classic fantasy tropes, and expand players’ freedom to design exactly the characters they desire. You can sneak attack with several weapons which are considered "knives", but the dagger is the best option. Sneak Attacker Feat 4. If you don't, trapfinding is better. Distraction is cute, but not worth being forced to take Careful Disarm. | Here Be Monsters Though there aren’t any rogue talents or archetypes dedicated to it, Use Magic Device is one of the best skills any character can have access to. The Underground Chemist also makes Intelligence arguably more important to the Rogue than Dexterity. Sneak attack only applies within 30 feet, but with this archetype that range increases to 90 feet. Unflinching ( Ex ): a requirement for anyone who likes to use intimidate, this archetype that emulate! Replaces pathfinder rogue archetypes Stunning Fist feature of the fight accuracy ( Ex ): worth really!, 13th, and versatility is very powerful in Pathfinder premium Reddit gifts emulate in exercise! 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